Bugfix: General “Ingestible” category doesn’t work and always empty (vanilla preset only).Feature/Bugfix: Better blend with game colors, improve menu coloring.Bugfix: Menu offset options don’t work in specific conditions (for me it’s when have installed sim settlements + hudframework).change camera mode, jump, etc…) when menu is opened Feature/Bugfix: Disable user controls (e.g.Feature: Adjusted time slow effect magnitudes.Bugfix: Items don’t appear due to broken property names casing by F4SE.Feature: Allow to configure wheel menu radius (see conf.xml).Feature: Quick scroll/keyboard navigation inside of the item list.Feature: Scrolling support in the item list, max items restriction was removed.Bugfix/Feature: Re-enable player movement while menu is opened (ugly momentum transition otherwise, hides other UI and messages).Bugfix: Don’t stand up from the crouching when menu is opened.Feature: Additional keyboard navigation.Feature: Remove empty top section from the menu.Feature: Add toggle to disable default gamepad binding (requires save/game reload).Bugfix: Disable menu when player is in dialogue.Bugfix: Disable menu when player died (may not work with mods which introduces alternative death mode).Bugfix: Disable menu control while in menu mode (console/inventory) or in console.This author has not credited anyone else in this Wheel Menu file You may upload, modify, sell, or discard any code or assets used in this Wheel Menu mod. Console modding privileges: This mod will not be available for console users on.Permission to use assets in mods/files that earn donation points: If your mods use my assets, you can earn Donation Points for them.Asset use permission in purchased mods/files: The assets in this Wheel Menu file may be used in mods/files that are sold for money on Steam Workshop or other platforms.Permission to use an asset: You may use the assets in this Wheel Menu file without asking permission or crediting me.Permission to convert: You are free to convert this Wheel Menu file to work with other games as long as you credit me as the file’s creator.Permission to modify: You may modify my files and release bug fixes or enhancements without seeking permission or credit from me.Upload authorization: You may upload this file to other websites, but you must credit me as the file’s creator.Assets of other users: All of the assets in this file are either the author’s or free-to-use modder’s resources.The "Architect Option" menu is defined as a standalone menu in the table that structure since it offers extensive options. Technically, the "Field Kit" is sufficient to access all settings. This table shows close to all settings available in Horizon. □ The content below is transcluded from Field Kit#Settings Table. Locking Plate – Requires Workshop Construction levels and snapps structures into pre-defined places at settlements.Production Manager – Allows to plan ahead in time and setup complex production types.Structure Management – Accessed through a special controller object which allows to setup building prefabs.Horizon Holotape – Located in: Pip-Boy > Misc > Settings.Grenade Menu – Allows to swap grenade and mines.Weapon Kit – Able to swap ammo types, may require skill to do so.Field Kit – Can access almost all options available in Horizon.In some cases, console commands can help to change certain mid-game values. These settings can only be switched on/off by installing the appropiate plugin, ideally using a mod manager. Timescale (Time) – Every 10 seconds pass in game for every second in real time as opposed to 20 to 1 in vanilla Fo4.Strict Carry Weight (Carry Weight) – Decrease carry weight and weight modifications from various item mods.Desolation Mode (Loot) – Decrease overall loot.Scavenger Mode (Loot) – Increase overall loot.Difficulty (Damage) – Manipulates PC and NPC damage.Horizon offers the player a variety of innovations and settings.
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