I succeeded on that and, since this was one of my goals, I recently isolated this functionality into a more specific tool (SCUMM Midi Player) for just playing music from Monkey Island and other SCUMM games.ĭownloads SCUMM Xplorer 0.5 for MacOS X SCUMM XP 0.5 for Windows SCUMM Explorer 0.4 for MacOS Classic SCUMM Xplorer/XP 0. My main concern was to decode the file formats for music on Mac, as it sounded a lot better than it did on PC. I also made a lot of experience in C programming and in the use of CVS and Sourceforge. My role was to port ScummVM to MacOS, and while doing this, I discovered a few bugs and had the opportunity to increase my knowledge of the SCUMM engine and its formats. At the time I was also part of the ScummVM team. That was part of the reason why I chose Basic, to keep things simple. For more information on how ScummVM uses game data files, see the user documentation. In the latest daily builds of ResidualVM, The Longest Journey was completable. If the data files are not accessible, run the installer on the platform the game was designed for, to extract the game files. The ResidualVM Stark engine is being merged into ScummVM. Alternatively, copy the game files to a folder as described above. For the ScummVM file browser: Double click on a. Use the file browser to locate the folder containing the game data files. To add multiple games at once, click the expander arrow next to Add Game, and select Mass Add. Of course, a similar project requires a lot of work on the reverse-engineering side, to discover the file formats. For games on floppies or CDs, if the data files are accessible, the external media can be accessed directly by ScummVM. This opens a file browser either the system file browser or the ScummVM file browser. The language used to make SCUMM Explorer is RealBasic (now Xojo), which at the time I made this, was very similar to Microsoft Visual Basic, but had the advantage of being able to compile both Mac and PC applications. Of course it is still aimed at Mac-based SCUMM games, which had some slight differences from their PC counterparts, particularly about the music format. Version 0.4 is the last one that runs also on MacOS Classic.īut I also made a quick porting to Windows. The first version ran on 68000-based Macintoshes and on PowerPC as native. It can display images, play sound, music, disassemble scripts and dump unsupported blocks as raw data. Note For ease of use, you can create a dedicated games folder into which folder containing game files can be copied. ScummVM can run the game data files from any directory it has access to, including external media. Riven will autosave to slot 0 if no save or an autosave is present in slot 0.SCUMM Explorer is a MacOS program that I made to display and extract data from Lucasarts games ( Monkey Island, Sam and Max, Full Throttle… just to name a few). A list of required data files for each game is found on the wiki entry for that game. Either version can be used, but the largest files (from the assets1 directory) are recommended as they are encoded with a higher audio quality. The _Sounds.mhk files may be present twice on game media.
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